Environmental visual enhancements 1.411/25/2023 If you have ones you wish to display here, provided they are short and contain no revenue-generation, just ask. Also note the relatively new "UVNoise" setting, which allows adding noise to the texture look-ups, either for large animated cloud effects (see Jool), or to mask pixelization in fine detail (see Kerbin).įor now, see the original thread for slightly outdated pictures and videos. It should be set to 0 (the default) unless you want clouds to glow on the night side (eg. There is no undo.ĭocumentation for the config files is currently pending, but note that since EVE-1.2-1, the _MinLight option has been changed. If you save broken configs you will need to re-install your chosen configs. You can modify the configuration in-game by pressing Alt-0 ( zero), though be warned that this is an advanced feature. The sample configuration includes a single layer of clouds and city lights for Kerbin and cloud layers for other stock planets/moons as appropriate. Note that while some outdated information online recommends using the -force-d3d11 option, this is not needed with 64-bit KSP (which you should definitely be using if using EVE), and has been reported to possibly cause memory leaks. By default, only cloud layers within 10km of the camera can produce volumetric clouds. Obviously the more cloud layers, the more costly are the effects. You can turn these off in the in-game configuration dialog, or by editing the configs with a text editor. The most expensive effect is currently the volumetric clouds. See the alternative configurations above for different performance characteristics. Pood's Outer Planets Mod Visual OverhaulĮVE runs fine on mid-range systems.If using the Outer Planets Mods, you will probably want to add EVE for those too, such as: If using the Real Solar System mod, you will need different configurations, such as: If installing via CKAN, you will be prompted with what needs removing. Para-Sci High-Performance Atmosphere Pack - sleek but still beautiful visuals, even less CPU/GPU demanding than the basic configuration.īe sure to remove the sample configs (the "GameData/BoulderCo/" directory) if you manually install a mod that provides all its own configurations.Stock Visual Enhancements (SVE) - high quality visuals, recommended for higher-end systems.There are also a number of excellent mods that provide advanced configurations beyond the sample ones shipped alongside EVE: Stock Visual Terrain - make the terrain detail of the stock planets much better quality.PlanetShine - makes the glow from planets/moons produce ambient light.Scatterer - makes atmospheres realistically "haze".If you wish to install for KSP versions prior to KSP 1.2, see the original thread, but note that there is little support for old versions.ĮVE is compatible with most mods, but in particular it is tested to inter-operate well with these visual mods: Load a game to check if you've successfully installed the mod. Note that you will not necessarily see any clouds on Kerbin in the main menu, and they may flicker. It is strongly recommended that you use the 64-bit version of KSP when using EVE, especially with advanced configurations. Configs for other mods are generally shipped in their own directories. The zip files include the "GameData" directory and so this should merge with the same-named directory in your KSP installation, such that after installing, your KSP's GameData directory will contain the "Squad" directory shipped with the game, the "EnvironmentalVisualEnhancements" directory which you just installed, and, if you installed the sample configs, a BoulderCo directory. If you are installing manually, download the latest ZIP files from and unpack them into your KSP directory. If you use CKAN, select EnvironmentalVisualEnhancements and then choose a config (if only one is available, that one will auto-select). If you are installing another mod which supplies EVE configurations, such as SVE, you should not install the sample configs. The mod is distributed as two ZIP files, one small one which contains the plugin and shaders, and one large one which contains a sample configuration. This thread was a continuation of original EVE thread, please discuss on the REDUX version above. The mod works on KSP 1.8, and older versions are also available. It is highly configurable and a number of other mods provide improved clouds not just for the stock planets, but for other planets provided by other mods. EVE) is a mod for KSP that adds clouds and city lights. EnvironmentalVisualEnhancements - Clouds and City LightsĮnvironmentalVisualEnhancements (a.k.a.
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